Scientist

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Scientist
Scientist
The "Samantha Carter" AT
Faction: SGU & Praxis
Starter Area: Earth & The Castle
Playable at Launch: Yes
Main Armor Type: TBA

A scientist, in the broadest sense, refers to any person that engages in a systematic activity to acquire knowledge or an individual that engages in such practices and traditions that are linked to schools of thought or philosophy.

In a more restricted sense, scientist refers to individuals who use the scientific method. The person may be an expert in one or more areas of science. This article focuses on the more restricted use of the word.


Mathematics is often grouped with the sciences. Like other scientists, mathematicians start with hypotheses and then conduct symbolic or computational experiments to test them. Some of the greatest physicists have also been creative mathematicians. There is a continuum from the most theoretical to the most empirical scientists with no distinct boundaries. In terms of personality, interests, training and professional activity, there is little difference between applied mathematicians and theoretical physicists.

Scientists can be motivated in several ways. Many have a desire to understand why the world is as we see it and how it came to be. They exhibit a strong curiosity about reality. Other motivations are recognition by their peers and prestige, or the desire to apply scientific knowledge for the benefit of people's health, the nations, the world, nature or industries (academic scientist and industrial scientist).


It has been suggested that scientists should honor a Hippocratic Oath for Scientists.

Quoted from - http://en.wikipedia.org/wiki/Scientist[1]

Contents

[edit] About

Early Mini Game screenshot
In Game Scientist on Lucia

Image:AT_Scientist.png

Playable by : SGU & Praxis Factions (Op-Core)

Being a combination of pure scientist and engineer, this is the "Samantha Carter" Archetype. When exploring new worlds, this class is definitely handy to have on hand if you encounter advanced technology. Scientists can specialize in analyzing, repairing, and using technologies.


They can also use new technologies to craft personal upgrades. Their utilization on the battlefield revolves around their ability to construct devices such as gun turrets, shields, and target inhibitors. They can also specialize in healing and resurrection technology.


Like the Archaeologist, the Scientist can solve puzzles, but only those of a technological nature. These puzzles will be in the form of minigames.

[edit] Mini Games

Scientist's when in game slowly, but surely, get access to a multitude of mini games. From a recent Q&A with CME's Khestral and Ledaye we learnt the following:

Players who offer their services to solve mini-games for other players register at terminals in their home cities. When a player in the field is challenged by a mini-game, he can a) play it himself, b) send it off to an NPC to play it (Sam Carter or Nerus, for example) or c) send it off to another player, one who has registered at a terminal. NPCs charge a set amount to play the game, while other players can set any fee they want (they can charge less for a guild member than someone they don't know, for instance). An interface is brought up and the interface lists the players available, their level, and what they would charge.

You pick the player you want to try the game, and it appears on that other players' screen. He plays the game (win or lose) and then the result is sentback to you.[2]

[edit] Unique Abilities

[edit] Gravity Well :

Acts as a trap for opponents.

[edit] Turret :

Draw Fire: Fires in such a way as to draw fire allowing teammates to flank.

[edit] Hazardous EMP :

Loads an EMP dart that can disrupt mechanical opponents.

[edit] Specialization Trees

[edit] Support Technologies

Provides the scientist with the ability to create back-up weapons such as turrets, shields for range players and inhibitors for close-combat.

[edit] Robotic Technologies

Allows the Scientist to provide technological upgrades to a players weapons or even armor; even short term buffs for battle / out of battle use.

[edit] Medical Technolgies

A brilliant talent tree specialisation that every command and team leader needs. Although SGW doesn't solely depend on "tanks" and "healers" having medics around to top health up, or even buff regen durations can turn the tide of battle.

[edit] References

  1. http://en.wikipedia.org/wiki/Scientist - Definition of Scientist
  2. http://forums.stargateworlds.com/showpost.php?p=651322&postcount=4 - Khestral/Ledaye Q&A : July 2009
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